World Examples

This section will introduce World examples in the ParaSpace SDK to quickly get you started.
You can directly drag a prefab from the example folder into your scene for use. The examples in the folder have the features of the corresponding components, which can help accelerate your learning.

Example Folder NameExample Description
ParaChairThis example is to teach you how to make a chair that you can sit on by clicking the chair or the button.
Path: ParaWorldSDK > Examples > ParaChair
For the specific feature description, see ParaSeat.
ParaMirrorThis example is to teach you how to make an incomparable mirror.
Path: ParaWorldSDK > Examples > ParaMirror
For the specific feature description, see ParaMirror.
ParaPedestalThis example is to teach you how to make an Avatar pedestal. You can click the pedestal or the button to switch your Avatars.
Path: ParaWorldSDK > Examples > ParaAvatarPedestal
For the specific feature description, see ParaAvatarPedestal.
ParaMusicPlayerThis example is to teach you how to make a music player that is easier to use and has more features than the official Unity player.
Path: ParaWorldSDK > Examples > ParaMusicPlayer
For the specific feature description, see ParaMusicPlayer.
ParaVideoPlayerThis example is to teach you how to make a video player with just a few simple steps without complex configurations.
Path: ParaWorldSDK > Examples > ParaVideoPlayer
For the specific feature description, see ParaVideoPlayer.
ParaPickupThis example is to teach you how to make a pickup. You can click an object or the pickup button to pick the object up.
Path: ParaWorldSDK > Examples > ParaPickup
For the specific feature description, see ParaPickup.
ParaPortalThis example is to teach you how to make a portal that can transfer a player to another World. Players can enter the scope of the portal and click the button to go to another World.
Path: ParaWorldSDK > Examples > ParaPortal
For the specific feature description, see ParaPortal.

More Examples

ParaPlayAnimation

This example can easily enable a character to perform actions.

This example contains the ParaInteractiveObject component, which can be used to configure the interaction method. For the PlayAnimation component, you can drag an action file into it.

When the character interacts with an object, the character starts to perform the configured action. When the character leaves the interaction scope, the action stops.