Avatar's Feet Not Touching the Ground" Error
Scenario 1: Capsule collider error
Select your Avatar node and select Edit Collider on the right. Then you can see the green capsule-shaped wireframe around the character.
Drag the dot on the wireframe to adjust the size of the capsule collider and make it entirely cover the Avatar.
Scenario 2: Long tail bone error
Select the tail bone and click the rotation icon on the toolbar to rotate the tail to a certain height.
Scenario 3: Animation issue
Adjust the animation as needed, for example, delete the displacement on the Y-axis.
Updated 11 months ago