Para Pickup

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Pickup Object Component:

When the component is mounted to an object, the object's outline is displayed when something enters the object's interactive range. When the interaction button is clicked, the object is picked up, and then the custom operations performed on the object are shown.

Interactive range:

Interaction Property NameProperty Description
RangeBy selecting this type, you can generate a ball-shaped collider at the center of the object. Enter numbers to change the size of the range.
AreaBy selecting this type, you can go to Interaction Collider and drag the custom collider to define the interactive range.

Interaction Text & Outline:

Interaction Property NameProperty Description
Interaction TextEnters the text to be displayed on the interaction button.
OutlineWhen selected, the interactive object's outline will be displayed once something enters its range.

Pickup:

Interaction Property NameProperty Description
Left LocationSets the pickup point on the left hand of an avatar. If no pickup point is set, the program automatically computes the pickup point where the hand collides with a pickup object.
Right LocationSets the pickup point on the right hand of an avatar. If no pickup point is set, the program automatically computes the pickup point where the hand collides with a pickup object.
AllowDropSelected by default. If selected, the Abandon Button is shown, and the pickup object is dropped when the Abandon Button is clicked. If not selected, the Abandon Button is not shown.
Allow TheftUnselected by default. If selected, the pickup object can be picked up by others when it is on an avatar's hand. If not selected, it cannot be picked up.

Main Button:

The main button shown on the page after an object is picked up.

Interaction Property NameProperty Description
Main Button TypeAvailable main button types:
-Button type
-Joystick type
InteractableSpecifies whether a button is interactable. It is selected by default. When unselected, the interaction button does not work.
Normal ImageIndicates the default image of a button.
Pressed ImageIndicates the image when a button is pressed.
Disabled ImageIndicates the image when a button is disabled.
Background ImageIndicates the joystick background image.
Frontground ImageIndicates the joystick image.
Button TextSpecifies whether to display the text on an interaction button. When selected, the properties of the text are shown below.
TextEnters the text to be displayed on a button.
Text SizeEnters the font size to change the text size.
Text ColorChanges the color and the Alpha value of text.
Interactive ActionSets the number of behaviors to be triggered. The default value is 0.
DataDrags an object that contains a script.
Method NameEnters the method name in an object's script to trigger a specific method.

First Sub Button: The first sub button shown after interaction

The basic functionalities of the button are detailed above, and not described again here.

Second Sub Button: The second sub button shown after interaction

The basic functionalities of the button are detailed above, and not described again here.

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Display of the First Sub Button & Second Sub Button

The display is shown in the figure below.

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