Avatar Physical Bones

Physics Bone can add physical effect to bones and joints of a character (for example, the hair of Avatar Nana in the following animation moves along with the Avatar’s movement). With simple settings, the hair, clothing, and chest, and other parts of an Avatar can perform realistic actions.

The official ParaSpace SDK provides Physics Bone, which consists of the following 3 components:

  • Spring Animator component
  • Spring Capsule Collider component
  • Spring Sphere Collider component

This chapter mainly introduces the settings of Physics Bone and teaches you how to create and configure the properties of each component.

This chapter is divided into the following sections:

  1. Spring Animator, which describes the dynamic bone system in a systematic way.
  2. Spring Capsule Collider, which describes the capsule colliders of dynamic bones.
  3. Spring Sphere Collider, which describes the sphere colliders of dynamic bones.