Para Water Area
You can use the ParaWaterArea component to create a water area in your World. When a character enters the water, its movement mode automatically changes to swimming. In addition, when the camera enters the water collider, the underwater foggy effect will be created.
Note: The ParaWaterArea component must be used together with a BoxCollider that matches the 3D water space.
Component Properties
The ParaWaterArea component can be used to configure underwater fog parameters, which are the same as the global fog parameters.
Parameter Name | Type | Default Value | Description |
---|---|---|---|
Fog Mode | Enum | Linear | Defines the way the fog accumulates as the distance from the camera changes. |
Fog | bool | true | Indicates whether to enable underwater fog. |
Fog Start Distance | float | 0.2 | Sets the distance from the camera at which the fog starts fading in. |
Fog End Distance | float | 3.0 | Sets the distance from the camera at which the fog completely obscures scene GameObjects. |
Fog Color | Color | Gray | Uses the color picker to set the color the Unity uses to draw fog in the scene. |
Fog Density | float | 0.2 | Controls fog density. A higher value means denser fog. |
Updated about 1 year ago