ParaPlayer.GetBoneRotation

Declaration

public Quaternion GetBoneRotation(HumanBodyBones humanBoneId)

Parameter

Parameter NameParameter Type
humanBoneIdHuman body bones to query, please refer to the enumeration HumanBodyBones to get a list of possible values

Description

Returns the Transform of the bone mapped by the human bone id. "null" will be returned if the Animator component is disabled, no description of the Avatar exists, or an invalid "bone id" exists.