Description
Para Avatar Root is the only component that specifies your Avatar in the SDK. Any Avatars must be configured and uploaded according to this component.
Properties
| ParaAvatarRoot.AnimatorCom | Character's Animator component. | 
| LeftHand | Position on the character's left hand where an item is holded. The default value is the palm of the left hand. | 
| RightHand | Position on the character's right hand where an item is holded. The default value is the palm of the right hand. | 
| LeftHandFollow | Transform when the character's left hand is controlled by the joystick. | 
| RightHandFollow | Transform when the character's right hand is controlled by the joystick. | 
| EnableBlink | Specifies whether to enable blinking for the character. | 
| Base | Character's Base Layer Animator Controller, which is used to control animation effects of the character's movements, including standing, crouching, and jumping. | 
| Additive | Character's Additive Layer Animator Controller, which is used to add additional playback animations on top of the base layer, such as breathing and swinging hands. | 
| Action | Character's Action Layer Animator Controller, which is used to play some custom human bone animations. | 
| Posture | Character's Posture Layer Animator Controller, which is used to animate the character when it is doing some special behaviors, such as sitting down. | 
| System | Character's System Layer Animator Controller, which is used to play animations through the PlayerAnimation method. | 
| Gesture | Character's Gesture Layer Animator Controller, which is used to control the animation effects of the character's hand movements, such as raising the hand when picking up an object. | 
| FX | Character's FX Layer Animator Controller, which is used to define any non-human bone animations. The FX layer is fully used for customization. | 
| TPos | A special Animator Controller, which is used to set the T-Pose of the avatar and assist in calculating the avatar's viewpoint as well as the position and orientation of its palm. | 
| IKPos | A special Animator Controller, which is used to set the IK-Pose of the avatar and determine the major bending settings of joints. Moreover, reserved special postures will be used in VR equipment later on. | 
| CameraFollow | Transform from the viewpoint of the character. | 
