Description
Para Avatar Root is the only component that specifies your Avatar in the SDK. Any Avatars must be configured and uploaded according to this component.
Properties
ParaAvatarRoot.AnimatorCom | Character's Animator component. |
LeftHand | Position on the character's left hand where an item is holded. The default value is the palm of the left hand. |
RightHand | Position on the character's right hand where an item is holded. The default value is the palm of the right hand. |
LeftHandFollow | Transform when the character's left hand is controlled by the joystick. |
RightHandFollow | Transform when the character's right hand is controlled by the joystick. |
EnableBlink | Specifies whether to enable blinking for the character. |
Base | Character's Base Layer Animator Controller, which is used to control animation effects of the character's movements, including standing, crouching, and jumping. |
Additive | Character's Additive Layer Animator Controller, which is used to add additional playback animations on top of the base layer, such as breathing and swinging hands. |
Action | Character's Action Layer Animator Controller, which is used to play some custom human bone animations. |
Posture | Character's Posture Layer Animator Controller, which is used to animate the character when it is doing some special behaviors, such as sitting down. |
System | Character's System Layer Animator Controller, which is used to play animations through the PlayerAnimation method. |
Gesture | Character's Gesture Layer Animator Controller, which is used to control the animation effects of the character's hand movements, such as raising the hand when picking up an object. |
FX | Character's FX Layer Animator Controller, which is used to define any non-human bone animations. The FX layer is fully used for customization. |
TPos | A special Animator Controller, which is used to set the T-Pose of the avatar and assist in calculating the avatar's viewpoint as well as the position and orientation of its palm. |
IKPos | A special Animator Controller, which is used to set the IK-Pose of the avatar and determine the major bending settings of joints. Moreover, reserved special postures will be used in VR equipment later on. |
CameraFollow | Transform from the viewpoint of the character. |