Declaration
public static void NetDestroy(GameObject go, bool autoRequest = false)
Parameter
Parameter Name | Parameter Description |
---|---|
go | Specifies the network object to be destroyed. |
autoRequest | Indicates whether to automatically request ownership when a player has no ownership. The default value is false, which means "do not request automatically". |
Description
Destroys a specified network object. Only a player with ownership can execute this method successfully. Ownership can be requested automatically by using a parameter.
function DestroyNetObject(key, pos, rotate)
local instane = CS.ParaObjectService.NetSpawn(key, pos, rotate)
CS.ParaObjectService.NetDestroy(instane)
end