Declaration
public void ChangeState(AvatarStateType state)
Parameter
state | The AvatarStateType that the player is to perform. |
Descriptions
This function causes the player to enter the given AvatarStateType.
local player = ParaPlayerService.GetLocalPlayer()
player:OnStateChanged(function(stateOld, stateNew)
print(stateOld)
print(stateNew)
end)
player:ChangeState(AvatarStateType.Dead)